VISUAL ARTS 3º E.S.O.
Jonty
Velasco
Rowling
1
VISUAL ARTS
3º E.S.O.
EXERCISES
FULL NAME……………………………………COURSE……………………
CONTENTS 3º E.S.O.
1.
VISUAL PERCEPTION
2.
AUDIOVISUAL LANGUAJE
3.
ELEMENTS OF THE LANGUAGE OF ART
4.
GEOMETRIC DRAWING
5.
PROJECTIVE GEOMETRY
6.
CONIC PERSPECTIVE
7.
COLOUR
8. LIGHT
VOLUME AND CHIAROSCURO
9.
COMPOSITION
QUALIFICATION CRITERIA
The qualification criteria of Visual Arts 3º
E.S.O. is the following: The 70%
of the final mark will be the average of the marks obtained of the exercises
and exams.
The other
30% will be:
50% Active participation in the class 50% Use
of English in class In the
case that the student fails any of the school terms he/she will have to attend
September’s exam and will be examined of the contents of this term. If he fails
this exam the final mark will be the average of the other two school terms. If
the average mark is below 5 he/she will fail the whole subject
3
School
Workshop
- Always use magazines, newspapers or scrap
paper to mix colours (not wood).
- Use the white tables only for drawing.
- Always take the paintbrushes to the sink,
clean them and leave them on the containers.
- Just paint on the tables next to the sink.
- Always unplug the hot glue guns and put them
away in the tool box.
- Tidy up the tools and hang them on the tools
panel.
Clean up
- Paints (1): Leave the colours on the shelves
- Tools (2): Put the tools on the panel.
- Clean paintbrushes (2): Clean paintbrushes
and put them inside the containers.
- Sweep (2): Sweep out the workshop. 1per zone
(white tables, sink and the rest)
- White tables (1)
- Painting tables (2)
- Chairs (2): Put the chairs and stools on the
tables
- Sink (1): Clean the sink.
- Hot glue (1): Scrap out the hot glue.
Supervisor
(1 per term) the
supervisor will make a list with the students that have to clean up.
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UNIT 0: MATERIALS AND CLASSROOM
LANGUAGECLASSROOM LANGUAGE:…
doinga roll call…
•HERE: AQUÍ,PRESENTE… callingtheteacher…
•Name…, PLEASE!
•COULD YOU COME, PLEASE? :¿ PUEDE VENIR, POR FAVOR?… you don’t understand…
•COULD YOU REPEAT, PLEASE?: ¿PODRÍA REPETIR, POR FAVOR?
•I´M SORRY, I DON´T UNDERSTAND: LO SIENTO, NO ENTIENDO.•COULD YOU SPEAK LOUDER? : ¿PUEDE HABLAR MÁS ALTO?
•COULD YOU SPEAK MORE SLOWLY: ¿PUEDE HABLAR MÁS DESPACIO?… askingforpermission…
•MAY I GO TO THE TOILETE?: ¿PUEDO IR AL SERVICIO?
•CAN WE USE OUR BOOK/ DICTIONARY…? : ¿PODEMOS USAR EL LIBRO/ EL DICCIONARIO…?
•MAY I BORROW A PENCIL, A PEN ….? : ¿PUEDO PEDIR ….?
•MAY I SIT DOWN HERE WITH ..?: PUEDO SENTARME AQUÍ CON …?
•SORRY I´M LATE, MAY I COME IN?: SIENTO EL RETRASO, ¿PUEDO ENTRAR?
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•HOW DO YOU SAY ………. IN ENGLISH? : ¿CÓMO SE DICE ……..EN INGLÉS?•WHAT DOES ………… MEAN IN ENGLISH?: ¿QUÉ SIGNIFICA ……….. EN INGLÉS?•WHAT´S THE ENGLISH/SPANISH WORD FOR… ?: ¿CUÁL ES LA PALABRA EN INGLÉS PARA …?
•I HAVE A QUESTION:TENGO UNA PREGUNTA.
•HOW DO YOU SPELL IT? : ¿CÓMO SE DELETREA?
•HOW DO YOU PRONOUNCE THIS WORD? : ¿CÓMO SE PRONUNCIA ESTA PALABRA?
•IS THIS RIGHT/OK? : ¿ESTÁ BIEN?, ¿ ES CORRECTO?
•WHAT DO I / WE HAVE TO DO?: ¿QUÉ TENGO/TENEMOS QUE HACER?
•WHEN ARE WE TAKING THE EXAM? : ¿CUÁNDO TENEMOS EL EXAMEN?
•HOW LONG DO WE HAVE TO COMPLETE THE WORKSHEET?: ¿ CUANTO TIEMPO TENEMOS PARA ….?
•IS IT FOR HANDING IN? : ¿ ES PARA ENTREGAR?
•WHEN DO WE HAVE TO HAND IT IN? : ¿ CUÁNDO HAY QUE ENTREGARLO?•WHAT PAGE? : ¿ EN QUÉ PÁGINA?
•WHICH EXERCISE? : ¿
QUÉ EJERCICIO?…correcting, answering, expressing…
•I THINK I GOT IT WRONG: CREO QUE LO TENGO/LO HICE MAL.
•I DON´T KNOW THE ANSWER: NO SÉ LA RESPUESTA.
•I HAVE ALREADY FINISHED: YA HE TERMINADO.
•I HAVEN´T FINISHED YET:
TODAVÍA NO HE TERMINADO.
•I COULDN´T FINISH : NO
PUDE TERMINAR.
•I DIDN´T HAVE EHOUGH TIME. NO TUVE TIEMPO SUFICIENTE.
•I CAN´T SEE THE BOARD: NO PUEDO VER LA PIZARRA,…
•I KNOW THE ANSWER: SÉ LA RESPUESTA
•I WOULD LIKE TO CORRECT/ TO ANSWER: MES GUSTARÍA CORREGIR, RESPONDER
•SORRY, BUT I FORGOT TO BRING MY …: LO SIENTO, PERO SE ME OLVIDÓ TRAER …
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UNIT 0: MATERIALS AND CLASSROOM
LANGUAGEWriteas
manysentencesas possible:Weuse
a sharpenertopaintsharpenanglesanerasera rulerstraightlinesa
compassdrawwipeoffa protractorcirclesourpencilsa pencila markercutmeasurepapera
brusha colourpencilwithposter colorsa squarescissorsperpendicular lines
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English
Spanish
WRITE
SENTENCES WITH THE WORDS ABOVE
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FRONT COVER
Draw a front cover based on the famous
painting “El jardín de las Delicias”. Write the title (PLÁSTICA Y VISUAL 3º
E.S.O.) using any of the different types of letters you can find in page number
6.
Hieronymus Bosch (1450 – 9 August 1516), was a Dutch painter. His work is
known for its use of fantastic imagery to illustrate moral and religious
concepts and narratives.
Art
Bosch produced several triptychs. Among his
most famous is The Garden of Earthly Delights. This painting, for which
the original title has not survived, depicts (represents)
paradise with Adam and Eve and many wondrous (marvellous) animals on the left
panel, the earthly delights with numerous nude figures and tremendous fruit and
birds on the middle panel, and hell with depictions of fantastic punishments of
the various types of sinners on the right panel. When the exterior panels are
closed the viewer can see, painted in grisaille, God creating the Earth. These
paintings—especially the Hell panel—are painted in a comparatively sketchy
manner which contrasts with the traditional Flemish of paintings. Bosch never
dated his paintings. But—unusual for the time—he seems to have signed several
of them, although other signatures purporting to be his are certainly not.
Fewer than 25 paintings remain today that can be attributed to him. In the late
sixteenth-century, Philip II of Spain acquired many of Bosch's paintings
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VISUAL PERCEPTION EXERCISE 1: impossible figure
IMPOSSIBLE FIGURES
1. Draw
an impossible figure.
2. For the background you must choose any of
the ways you know to create the sensation of perspective. (size variation, superposition, or lost of colour
intensity)
Imposible figures:
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http://www.mcescher.com/
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IMPOSSIBLE FIGURE EXERCISE
Draw axis:
1. We draw two perpendicular lines.
2. In the intersection point we draw a line
which forms a 30 grade angle relative to the horizontal line.
3. Using parallels ( relative to the axis) we
draw the figure
http://www.youtube.com/watch?v=zlag4VNfJ8M&feature=player_embedded
Z
x
y
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DRAWING AN IMPOSSIBLE FIGURE STEP BY STEP
In the examples below you can see what you
have to do to create this figure using the isometric axis. First draw the axis
and then draw a kind of door. Then follow the different steps of the drawing.
VISUAL ARTS 3º E.S.O.
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VISUAL PERCEPTION
EXERCISE 2:
BUILD AMES ROOM
An Ames room is
a distorted room that is used to create an optical illusion. Probably
influenced by the writings of Hermann Helmholtz, it was invented by American
ophthalmologist Adelbert Ames, Jr. in 1934, and constructed in the following
year. As a result of the optical illusion, a person standing in one corner
appears to the observer to be a giant, while a person standing in the other
corner appears to be a dwarf. The illusion is so convincing that a person
walking back and forth from the left corner to the right corner appears to grow
or shrink. http://en.wikipedia.org/wiki/Ames_room
EXERCISE
Using
the following pattern build an Ames Room and decorate. The scale
will be 3:1. Measure the angles and use the protractor.
Use triangles to draw the pattern on card. You
must cut out the figures with an X
on it
so light gets inside and you can see the room.
VISUAL ARTS 3º E.S.O.
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Tools required: 1) Cutting blade 2) ruler
3) stiff paper or card 4) adhesive tape or gum 5) objects such as a key, pen,
playing cards, toy figures. The illusion is noticeable if the layout and prints
are large, so print as big as possible. Below is the layout for the Ames Room.
In an image editor, the size of this image is 48 inches width x 54 inches
height.
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English
Spanish
WRITE
SENTENCES WITH THE WORDS ABOVE
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PERCEPCIÓN Y LECTURA DE IMÁGENES Autoevaluación
Nombre
apellidos……………………………………………………….Curso……….
1. ¿Qué es la percepción visual?
2. ¿Cómo se consigue un efecto espacial de profundidad?
3. Cita tres ejemplos perceptivos, explica uno de ellos y dibuja
un ejemplo.
4. ¿Qué efecto visual cumplen estas imágenes?
5. Dibuja una ilusión óptica y explícala
6. ¿De qué clase de figura se trata esta forma?
7. ¿Cómo se consigue este efecto?
8. La comunicación visual es un proceso de…
9. ¿Qué es el contexto? ¿Significan lo mismo la misma imagen en un
contexto que en otro?
10. ¿Cuál es el significado y significante en esta imagen?
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11. ¿Qué es el código visual?
12. ¿Qué es el soporte?
13. ¿Cuál es el objetivo principal de la publicidad?
14. ¿A qué clase de imagen pertenecen las esculturas?
15. ¿Qué tipo de función poseen las siguientes imágenes?
16. Haz un dibujo de un signo, una marca y un símbolo y explica
las diferencias.
17. ¿Cómo se llaman las creaciones visuales de Joan Brossa? ¿Qué
crees que representa esta imagen?
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DESIGNING SCHOOL´S CALENDAR Design a new calendar for the school. You can use any
technique you want. The rest of the school will vote the calendar they prefer
and the most voted calendar will be printed for the school.
Colegio Verdemar Logo
2 0 1
4
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1.VISUAL PERCEPTION (CALENDAR Nº1)
1.1 Draw an optical illusion
Op art, also known as optical art, is a style of visual
art that makes use of optical illusions. "Optical art is a method of
painting concerning the interaction between illusion and picture plane, between
understanding and seeing. Op art works are abstract, with many of the better known
pieces made in only black and white. When the viewer looks at them, the
impression is given of movement, hidden images, flashing and vibration,
patterns, or alternatively, of swelling or warping.
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GEOMETRY I (CALENDAR Nº2)
2. On
coloured card make some “Kirigami” figures.
Kirigami is a variation of origami that includes cutting of the
paper (from Japanese "kiru" = to cut, "kami"
= paper). It is also called "Kirie" From "Kiru"= to cut,
"e"= picture.
Typically, kirigami starts with a folded
base, which is then cut; cuts are then opened and flattened to make the
finished kirigami. Kirigami are usually symmetrical, such as snowflakes,
pentagrams, or orchid blossoms.
"nip": Squeeze tightly between the fingers. /
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http://marivi_10.tripod.com/name.html How
to write Your name.
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GEOMETRY I (CALENDAR Nº3)
3. MAKE AN ESCHER TESELLATION
MODULAR NETWORKS Flat modular networks are made up of a number of repeated
units called flat modules. They are usually used in the decoration of
homes of urban areas, for examples on walls, paving, flooring, gates or fences.
Tessellation is the process of creating a two-dimensional plane using
the repetition of a geometric shape with no overlaps and no gaps.
Generalizations to higher dimensions are also possible. Tessellations
frequently appeared in the art of M. C. Escher, who was inspired by studying
the Moorish use of symmetry in the Alhambra tiles during a visit in 1922.
Tessellations are seen throughout art history, from ancient architecture to
modern art. The equilateral triangle side length must be 8 cm
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http://www.youtube.com/watch?v=212XC1zfxXY
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2. AUDIOVISUAL LANGUAGE
EXERCISE1: SWAPPING FACES Look for the cover of a
film and with a photograph of your face create a photomontage in which you swap
your face with the main actor/actress face.
1. Open both photos
2. Select your face with the lasso tool
3. Copy your selection (Edición>Copiar)
4. Paste Your selection (Edición>Pegar) and adjust to the size
of the actor/actress (Edición>transformación libre). Click ENTER.
5. -------capa>Descubrir todas
6. Select paintbrush tool and paint with black colour to erase part
of the face and White to redo.
7. To zoom the picture click: Vista>aumentar
8. Once you´ve finished you must change the colour of your face so it
is similar to the actor/actress (Imagen>ajustes>Equilibrio de color).
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Examples
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2.
AUDIOVISUAL LANGUAGE EXERCISE 1: FILM REVIEW POSTER
Analyzing
the script
1. Write a
summary about the film you have chosen with your own words (at least 10 lines)
2. Film analysis: write your
opinion about the film
3. Explain
how each character is, his/her personality, how they act in the film. (at least
3 of the main characters) 4. What do you consider to be the moral of the story?
Have you learnt anything with this film? Would you recommend this film? Technical analysis Analyze any film you want and
write down the following sections:
• Director: Year:
• Genre: Screenplay:
• Producer: Cast:
• Photography Music by:
• Casting by Film editing:
• Awards: http://www.imdb.com/
2.
Analyzing the cinematographic language: From the film you’ve chosen name and
explain some:
• Camera shots. Look for shots from the film and explain which camera shots
correspond to them.
• Camera movements: Show some examples
of camera movements in the film.
• What colours are mainly used in the
film and what’s the meaning you think they try to express
• Describe montage techniques. Which
do they use?
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CAMERA SHOTS There is a convention in the video, film and television
industries which assigns names to common types of shots, framing and
picture composition. The list below briefly describes the most common shot
types
Noddy: Shot in which an interviewer asks questions
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CAMERA ANGLES
It always refers to the way a shot is composed.
Eye-Level
This is the
most common view, being the real-world angle that we are all used to.
High Angle
A high angle shows the subject from above, i.e. the
camera is angled down towards the subject. This has the effect of diminishing
the subject, making them appear less powerful, less significant or even
submissive.
Low Angle
This shows the subject from below, giving them the
impression of being more powerful or dominant.
Bird's Eye
The scene is shown from directly above. This is a
completely different and somewhat unnatural point of view which can be used for
dramatic effect or for showing a different spatial perspective.
The bird's-eye view is also very useful in sports,
documentaries, etc.
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CAMERA MOVEMENTS
Dolly Shot
A dolly is a cart which travels along
tracks. The camera is mounted on the dolly and records the shot as it moves.
Dolly shots have a number of applications and can provide very dramatic
footage.
Dolly Zoom
A dolly zoom is a cinematic technique
in which the camera moves closer or further from the subject while
simultaneously adjusting the zoom angle to keep the subject the same size in
the frame. The effect is that the subject appears stationary while the
background size changes (this is called perspective distortion)
Arc Shot
An arc shot is a camera move around
the subject, somewhat like a tracking shot.
Follow Shot
It simply means that the camera follows the
subject or action. The following distance is usually kept more or less
constant.
Pedestal Shot
A pedestal shot means moving the
camera vertically with respect to the subject.
Camera Pan
A pan is a horizontal camera movement
in which the camera moves left and right about a central axis.
Camera Tilt
A tilt is a vertical camera movement
in which the camera points up or down from a stationary location.
Tracking Shot
The term tracking shot is widely
considered to be synonymous with dolly shot; that is, a shot in which the
camera is mounted on a cart which travels along tracks.
Zoom Shot
A zoom is technically not a camera
move as it does not require the camera itself to move at all. Zooming means
altering the focal length of the lens to give the illusion of moving closer to
or further away from the action.
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The Rule of Thirds
The rule of thirds is a concept in
video and film production in which the frame is divided into nine imaginary
sections. This creates reference points which act as guides for framing the
image. Points (or lines) of interest should occur at 1/3 or 2/3 of the way up
(or across) the frame, rather than in the centre. Like many rules of framing,
this is not always necessary (or desirable) but it is one of those rules you
should understand well before you break it.
In most "people shots", the main
line of interest is the line going through the eyes. In this shot, the eyes are
placed approximately 1/3 of the way down the frame.
FILM EDITING Film editing is
part of the creative post-production process of filmmaking. The term film
editing is derived from the traditional process of working with film, but now
it increasingly involves the use of digital technology. The film editor works
with the raw footage, selecting shots and combining them into sequences to
create a finished motion picture.
USES OF COLOUR: Meanings of colour With the different uses of
colour you can increase or decrease the expressiveness of a film. It can create
an adequate atmosphere for the reception of a message. Colours have different
Meanings and are usually the following: Black: Formal, strong, elegant. Blue: Cold,
sadness, calm, serenity Gold: love,
royalty, wealth, imperial. Red: Love, passion, wrath, hate. Pink: Tenderness Orange: Festive, cheerful, energy, health. Sanguine: Freedom, creativity Yellow: Light Green: Fresh, young White: Pureness, clean, sharp
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COLOURS
AND PERSPECTIVE:
- Warm colours give an impression of proximity
and cold of remoteness. It also influences the intensity of each colour.
- High tones, illuminated suggest grandiosity,
remoteness, emptiness. Low tones suggest proximity.
- Illuminated backgrounds intensify colours,
they make a cheerful environment and objects gain in importance.
- Dark backgrounds weaken colours, they create
sad atmospheres, and the objects lose importance.
Colour is also
used to focus
attention, narrative
rhythm and montage and can express more stress in certain moments. Pictorial colour: Tries to evoke colour from
painting and even their composition. Historical colour: Tries to recreate the chromatic
atmosphere of an era. Symbolical colour: They use certain colours in
different planes to suggest and underline certain effects. Psychological colour: Each colour produces a different
mood effect. Cold colours depress and warm colours exalt.
MONTAGE:
Montage is a technique in film editing in which a series of short
shots are edited into a sequence to condense space, time, and information. It
was coined by Eisenstein, and early Russian directors used it as a
synonym for creative editing. In France the word "montage" simply
denotes cutting. Type of montages: Narrative or classic montage: It describes events or in chronological way or jumping to
the future or past (flash-forward, flash-back y Racconto) Ideological
montage: Whenever they use emotions, symbols, gestures…. Creative
montage or abstract: Order regardless of a determined chronology Expressive
montage: When it indicates the rhythm of the action, fast in adventures and
action, slowly in drama and thrillers.
*Racconto: From the past to the present time
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AUDIOVISUAL LANGUAGE
EXERCISE 2:VISUAL POEMS Visual
poetry is poetry or art in which the visual arrangement of text, images
and symbols is important in conveying (transmitting) the intended effect of the
work. It is sometimes referred to as concrete poetry, a term that predates
visual poetry, and at one time was synonymous with it. Visual poetry was heavily influenced by Fluxus (an international network of artists, composers and
designers noted for blending different artistic media and disciplines in the 1960s)
Joan Brossa y Chema Madoz art works
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http://en.wikipedia.org/wiki/Visual_poetry CREATE
YOUR OWN VISUAL POEM USING PHOTO EDITING SOFTWARE. From the visual poem you
create you must write a poem for the subject “Spanish Language” that has to do
with the exercise you´ve created.
These are examples of visual poems done by other students
.
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English
Spanish
WRITE
SENTENCES WITH THE WORDS ABOVE
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LENGUAJE AUDIOVISUAL Autoevaluación Tema 2
1. ¿Cuál es la característica principal del cine?
2. ¿Para qué sirve este soporte?
3. Las miniseries en que formato de televisión se incluyen…
4. ¿De qué se encarga la producción?
5. ¿Qué acciones se desarrollan en la publicidad?
6. ¿Qué es el plano cinematográfico? ¿Cuántos tipos de planos hay?
Señálalos en el dibujo:
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7. Señala en el siguiente anuncio los distintos elementos de un
anuncio:
8. ¿Qué diferencia existe entre picado y contrapicado? Haz un
dibujo de una figura en contrapicado.
9. ¿Qué es el rotoscopiado?
10. ¿Cuántos fotogramas por segundo se proyectan para conseguir en
el cine la ilusión de movimiento?
11. ¿En qué partes fundamentales se divide el desarrollo de una
historia?
12. ¿Qué representa esta imagen? ¿Cómo se define?
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3.BASIC ELEMENTS OF VISUAL EXPRESSION
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3.BASIC ELEMENTS OF VISUAL EXPRESSION
EXERCISE Find a photo you like and transform into an abstract
painting in which you use the different types of lines (vertical,
horizontal, oblique, curved...), with high tone colours similar to the
paintings from the artist Giacomo Balla who tried to depict movement in
his artwork.
Wassily Kandinsky
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Born in Italy, the son of an industrial chemist, as a
child Giacomo Balla studied music. Giacomo Balla adopted the Futurism style,
creating a pictorial depiction of light, movement and speed. He was signatory
to the Futurist Manifesto in 1910 and began designing and painting
Futurist furniture and also created Futurist clothing. During World War I
Balla's studio became the meeting place for young artists but by the end of the
war the Futurist movement was showing signs of decline. Futurism was an
artistic and social movement that originated in Italy in the early 20th
century. It emphasized and glorified themes associated with contemporary
concepts of the future, including speed, technology, youth and violence, and
objects such as the car, the airplane and the industrial city.
http://en.wikipedia.org/wiki/Futurism_(art)
http://vanguardiaseuropeas.blogspot.com.es/2012/11/pintura-en-el-futurismo-y-el.html
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ELEMENTOS DE EXPRESIÓN Autoevaluación Tema 3 1.
¿Qué es el punto en el lenguaje visual? 2. ¿Cómo se encaja una figura? Encaja
esta figura
3. ¿Cuál es el efecto visual que producen planos inclinados? 4.
¿Cómo podemos conseguir sensación de tensión y movimiento en una composición
utilizando el punto? 5. Pon un ejemplo de textura natural y otra artificial. 6.
¿De qué depende la expresividad de la línea? 7. ¿Cómo se consigue un efecto
visual de depresión y abatimiento? Haz un pequeño dibujo 8. ¿Para qué se
utiliza la línea en la arquitectura? 10. ¿Por qué se define el plano? 11. Que
caracteriza a Tom Wesselmann ¿Qué material utiliza para sus cuadros?
12. ¿Cómo se consigue la sensación de profundidad con el plano?
Dibuja tres ejemplos 13. ¿Cómo se define la línea? 14. Define textura. ¿Cuántos
tipos de texturas existen? 15. ¿Qué líneas producen sensación visual de calma y
estabilidad?
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4. GEOMETRIC DRAWING
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5.PROJECTIVE GEOMETRY
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FIGURES:
ISOMETRIC PERSPECTIVE
Axonometric projection is a type of parallel projection used to create a
pictorial drawing of an object, where the object is rotated along one or more
of its axes relative to the plane of projection.
"Axonometric" means "to measure
along axes". Axonometric projection shows an image of an object as viewed
from a skew direction in order to reveal more than one side in the same
picture.
There are three main types of axonometric
projection: isometric, dimetric, and trimetric projection.
Isometric projection is a method for visually representing three-dimensional
objects in two dimensions in technical and engineering drawings. It is an
axonometric projection in which the three coordinate axes appear equally
foreshortened and the angles between any two of them are 120 degrees. The
term "isometric" comes from the Greek for "equal measure",
reflecting that the scale along each axis of the projection is the same An
isometric view of an object can be obtained by choosing the viewing direction
in a way that the angles between the projection of the x, y, and z
axes are all the same, or 120 http://en.wikipedia.org/wiki/Axonometric_projection
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5. PROJECTIVE GEOMETRY (EXERCISES)
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FIGURES
FULL NAME………………………………………………………………CLASS………….
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EJERCICIO DE SELECTIVIDAD (PAU)
NOMBRE
Y APELLIDOS………………………………………………………………CLASE………….
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6. CONIC PERSPECTIVE
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www.laslaminas.es
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EXERCISE: CONIC PERSPECTIVE
Diorama about
a film
1. Diorama with furniture, decoration, figures. ……..6
POINTS
2. Poster in which you must include the
following exercises:
2.1 Title of the movie, sketches of the figures you are
going to make....1 point
2.2 Conic perspective drawing with one or two vanishing
points...........1 point
2.3 Using Google Sketchup design the model and print it
out…...........1point 2.4 Brief summary about the scene and materials you´ve
used............1 point
The scale
will be 1/15 (1 centimetre of the model is
equivalent to 15 centimetres of the original figure/object/map).The height of
the bedroom will be around 2.50 to 3.00 metres, doors will be around 100 x
200cm and
windows 1.50 x 1.00 metres
Diorama about a film’s
scene
A diorama is a small model of a real-life scene that has life
like details and a realistic background. Make a base for the model 30 x 30cm (using the scale
given) with two walls. Use acetate to close the diorama Find small figures to
go along with your scene or make them out of clay, paper printouts, pipe
cleaners or other materials.
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Be creative. Anything you can find (cotton balls,
leaves, twigs, etc.) will usually work. Make
every detail count. Hang flying objects with clear string
http://cutandfold.info/html/screenstarz-koolwheelz.html
Cars
http://mypaperheroes.blogspot.com/ Figures
http://www.stormthecastle.com/diorama/how-to-make-a-paper-mache-diorama.htm
Castle paper mache
http://www.cubeecraft.com/
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POSTER
Exercise: 2.2 Conic Perspective
Draw your
diorama in a DINA3 card in conic perspective (with one vanishing point). Colour
imitating the colours from the scene you have chosen. Perspective in the graphic arts, such as drawing,
is an approximate representation, on a flat surface (such as paper), of an
image as it is seen by the eye. The two most characteristic features of
perspective are that objects are drawn:
• Smaller as their distance from the
observer increases
• Foreshortened: the size of an
object's dimensions along the line of sight are relatively shorter than
dimensions across the line of sight
One vanishing point is typically used
for roads, railway tracks, hallways, or buildings viewed so that the front is
directly facing the viewer.
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POSTER
Exercise: 2.3 Designing Your Diorama
“GOOGLE
SKETCHUP” Design your scene using “Google
Sketchup”. Look in the gallery for models of furniture you can use. Try to use
the same colours form the diorama
http://sketchup.google.com/intl/es/ _ Website to download program
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english
spanish
WRITE
SENTENCES WITH THE WORDS ABOVE
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7. COLOUR
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EL COLOR Autoevaluación Tema 7 1.
¿Qué es la mezcla aditiva?¿Cuáles son los colores primarios de la mezcla
aditiva? ¿Y los secundarios? 2. ¿Qué ocurre cuando un rayo de luz solar pasa
por un prisma? 3. ¿Qué contraste de 2 colores se percibe mejor? 4. ¿Cuál es el
color complementario de la luz cyan de la mezcla aditiva?
5. ¿Qué es la mezcla sustractiva? ¿Cuáles son los colores
primarios de la mezcla sustractiva? ¿Y los secundarios? ¿Por qué se llama
mezcla sustractiva? 6. ¿Por qué procedimientos obtenemos mezclas sustractivas?
7. ¿Qué es el tono, valor y saturación de un color? 8. ¿Cómo se
consigue un color terciario? 9. ¿Cuáles son los colores complementarios de la
mezcla sustractiva? 10.¿Qué células registran la luminosidad de los objetos? ¿Y
el color? 11. ¿Cómo se consigue una armonía de afines? ¿Y de complementarios?
12. ¿Cuál crees que es el significado de croma?
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PROJECT:
The colour
PAINTINGS REINTERPRETED 1. Choose a painting from the twentieth
century and divide in 4 parts. Reinterpret this painting using the following
colours:
1. WARM COLOURS Upper left side
2. COOL COLOURS Upper right side
3. DESATURATED COLOURS Lower left side
4. REALISTIC Lower right side
2. Research Work 3º ESO POWERPOINT (using the
guidelines to analyse an artist given below)
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Guidelines to analyse an artist Research
Work 3º ESO POWERPOINT
1. Name of the artist
• Names of the team´s components • Group (3ºA)
(ONLY INCLUDE TEXTS WITH A SIZE UP to 20)
2. Biography
• BIRTH/ DEATH
• NATIONALITY
• EDUCATION AND
OTHER RELEVANT
DETAILS FOR HIS /HER
CAREER
• ARTISTIC MOVEMENT/S
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3. CONTEXT
• HISTORICAL CONTEXT
• SOCIAL CONTEXT • POLITICAL CONTEXT • CULTURAL CONTEXT
4. ARTIST WORK (SELECT 4 OF THE MOST REPRESENTATIVE
WORKS OF
HIS/HER CAREER)
4.1. DATA OF THE WORK (TITLE,
YEAR, SIZE, SUPPORT, TECHNIQUE,…)
• OBJECTIVE
ANALYSE:
1. THEME 2.DESCRIPTION/IDENTIFICATION OF THE OBJECTS
3.STYLE ( ABSTRACT OR FIGURATIVE) 4.ART MOVEMENT 5.PREDOMINANT VISUAL ELEMENTS:
LINES, DOTS, PLANES, TEXTURE OR COLOUR 5. COMPOSITION
• SUBJECTIVE ANALYSE: WHICH
FEELINGS, EMOTIONS, ATTITUDES, IDEAS,…DOES THE WORK TRANSMIT YOU, AND WHY?
Show an
image of the work you are going to reproduce or interpret in teamwork; explain
the reasons of your choice
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8.
LIGHT VOLUME AND CHIAROSCURO
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8.
LIGHT VOLUME CHIAROSCURO EXERCISE: GRISAILLE Draw a grisaille. Choose any drawing you want dram using
DINA4 card and follow the steps written below:
1. Fit the figures. 2. Depict in a realistic
way. 3. Draw shades.
4. With white paint colour lighter areas
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9.COMPOSITION
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SILK- SCREEN PAINTING
http://es.wikipedia.org/wiki/Serigraf%C3%ADa
http://www.nodo50.org/ellibertario/PDF/manual_de_serigrafia.pdf
Basically, it is the process of using a stencil to apply ink onto
another material whether it be t-shirts, posters, stickers, vinyl, wood, or any
material that can keep the image onto its surface. Screen printing is also a
stencil method of print making in which a design is imposed on a screen of
polyester or other fine mesh, with blank areas coated with an impermeable
substance. Ink is forced into the mesh openings by the fill blade or squeegee
and onto the printing surface during the squeegee stroke. It is also known as silkscreen,
serigraphy, and serigraph printing. A number of screens can be
used to produce a multicoloured image or design.
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CREATE YOUR STENCIL WITH PHOTOSHOP
Step 1: Look for a picture you like
Step 2: You have to desaturate the
photo. To do so we go to
Imagen -->
Ajustes --> Desaturar or simply press Mayús+Control+U
Step 3: Now we have to apply an
effect called “Umbral” Imagen --> Ajustes --> Umbral
We vary the
number until we get a similar image to the one on the right. Step 4: In this step we have to apply a
filter. The one we are going to choose is in the tab “Artístico” and with the
following word Cuarteado. When we click, 3 options appear: Number of
levels: We leave on 2 Simplicity of the edge: When the outline is very simple
the more details are stencil will have. Fidelity of the edge: We leave this on
2 Step 5: We have to create “bridges” to cut out our stencil.
We have to make holes so that when
we cut the figure it doesn’t fall.
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